![]() This is because Auto-mipmap is enabled by default. If a texture map file is not natively mipmapped (like the ones we are currently using), enabling this option will trigger the automatic generation of a mipmap that will be stored in memory for the duration of the render. Only the most recently used tiles are kept in memory, in a texture cache of default size 1024 MB. ![]() You will notice that there is a significant delay before the render starts. Take a note of your stats to use as a comparison later. Your stats will be different as it's dependent on the power of your machine. When textures are used the log displays statistics from the OpenImageIO ImageCache. ![]() Now that the scene is complete, you are ready to render. If you are starting this tutorial here you will need to download the textures and the result of the previous section here. ![]()
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